how do i make my own figures?

thats quite a vague question with a larger range of answers, but, if you want to make a figure from scratch youll need a modelling putty (such as Milliput) and use that to sculpt a figure.

another route you could take is to convert existing figures by mixing parts from various kits and maybe sculpt some custom bits. again, the answer is a bit vague but theres a whole lot you could do, try looking up some tutorials on sculpting/converting figures. there are some books that other members here can lead you too as well!
 
this is not easy. converting a figure is some what easier but still no easy task.

you will need milliput or some other medium a selection of wax carver tools to help you along.

over on Scratch mods forum there will be a Sculpting GB soon ish.. held by one of the fantastic Sculptors over there, Paul Philips, I recomend you keep an eye on that, you may need to register to see it but it will be worth it
http://modelerssocialclub.proboards.com/board/15/figures-gb
 
Practice practice practice.

That is the best tip I could give to you. And aside from that as others already mentioned a sculptingmedium (I prefer Magic sculpt) Tools are actually not something you have to invest immense amounts of money in. I made most of my tools self. Think of a needle with a wooden grip, Toothpicks all differently shaped heads ranging from sharp to blunt and dipped in CA glue to make the Magic Sculp not stick to it anymore. And the great partytrick of Magic sculp is that you can smooth it with water. It is almost like painting the folds on.

Easiest to start is to convert a figure that is close to the pose you require. I did this a while ago when I needed a racingcar driver from the early days of racing. Took a German Panzercar driver and converted him. This was the result. Left was the source figure, Right was halfway in the conversion.
208108_278583865592876_417585650_n.jpg


And here is the figure primed next to his ride
22726_282612258523370_1363564008_n.jpg


Then of course completely scratchbuilding a figure from scratch is a whole different branch of sport. Usually this starts with a wire armature. Which is bend to shape. I usually cut corners a bit by using hands boots and heads from existing brands such as verlinden, hornet etc. And then you start building up.
Here is an example of an Armature
KFZ2_084.jpg


Then starting to flesh it out
KFZ2_088.jpg


Adding clothes
KFZ2_092.jpg


Untill you end up with something like this
KFZ2_097.jpg


And then you get this scene where he is with his buddy who is also specially made for this project
KFZ2_100.jpg


Even with the leftover Magic Sculp I keep experimenting
KFZ2_105.jpg


This is a figure I sculpted before the Kettenkradrepairmen
Sculpt101_020.jpg

Sculpt101_021.jpg


All I can say if you want to go down that route (and I am by no means an expert on the subject) is buy the right medium, Study photographs of clothing. Prefferably the clothing you want to sculpt. Follow some basic anatomy rules (or kinda copy the dimensions of a Dragon figure, that is what I usually do) and don't be dissapointed if it doesn't turn out the way you want it the first time around. Or the second time or even the third time. I have created stuff that would even be rejected for zombiemovies. But if you can pop out a decent figure there is no diorama idea that can't be done anymore.
 
I second everything that's been said, starting with Faust's excellent shots of his mannikin and his conversions, but even more, what someone else said--practice, practice, practice! It's the only way to improve. I'm teaching myself to sculpt, so I speak from my own experience.
 
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