Good Morning, gang,
To you all: thanks a lot for watching and for your comments, sincerely, they´re really appreciated.
´
Yeah,
Quaralane, my friend, the facial sculpt is a bit pronounced, mostly the cheek-bone, I believe, but that´s how the figurine is! And also… I don´t have the skills to “minimize†that pronouncing feature… :
the only thing I´ve tried deliberately to do is to arch the eyebrow over the left eye of the guy, triying to give him more or less a slightly look between surprise and puzzlement, more or less in accordance with the other guy that I painted (it is also in this thread, and that guy has IMO really a lunatic face â€"again the sculptor-, check it and you´ll see).
´
TBH I´m happy with the results,
I´ve never got figures like those last, wich have more or less well proportionated eyes, centered iris (usually they looked either cross-eyed or with eyes wide open like junkies…). It’s a solid positive advance for me.
´
Well, guys,
I HAVE THREE TECHNICAL DOUBTS:
´
TD Nº 1.- The guy has its face factions and hands shadowed and highlighted (with my evident restraints in skill and technique): WHAT is the better way
to dirt the skin for guy that is operating in an
oily & greasy environment??
´
TD Nº2.- The overall are, again, shadowed and highlighted, but they look immaculate: HOW could I make
oil/grease stains over “fabric†? ? I know how to reproduce oil/ grease stains either over armor, steel or nonadsorbant surgaces… but how do I represent it over an
absorbant surface??
´
TD Nº3.- (You really hit my curiosity â€"in a good way-
Shane / Longlance67) I know what is a wash in a vehicle modelling context, but I don´t know it in modelling figures context: so:
´
TD Nº3.1.- WHAT is a “wash†over a figure?? HOW is it done??
´
TD Nº3.2.- WHERE is it applied? over SKIN?? over FABRICS??
? ? ?
´
Again, thanks a lot to you all for your time and your aid…
Cheers / Salud
RG